<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Graphics on Jupiter Sinclair Chong</title><link>https://jupiter-sc.github.io/graphics/</link><description>Recent content in Graphics on Jupiter Sinclair Chong</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>youremail@example.com (Jupiter Sinclair Chong)</managingEditor><webMaster>youremail@example.com (Jupiter Sinclair Chong)</webMaster><copyright>© 2026 Jupiter Sinclair Chong</copyright><lastBuildDate>Tue, 10 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://jupiter-sc.github.io/graphics/index.xml" rel="self" type="application/rss+xml"/><item><title>Gerstner Waves</title><link>https://jupiter-sc.github.io/graphics/gerstner-waves/</link><pubDate>Thu, 05 Feb 2026 00:00:00 +0000</pubDate><author>youremail@example.com (Jupiter Sinclair Chong)</author><guid>https://jupiter-sc.github.io/graphics/gerstner-waves/</guid><description>A water shader that simulates physically accurate waves using real math done by real smart people</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://jupiter-sc.github.io/graphics/gerstner-waves/feature1.gif"/></item><item><title>Callisto Engine</title><link>https://jupiter-sc.github.io/graphics/callisto-engine/</link><pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate><author>youremail@example.com (Jupiter Sinclair Chong)</author><guid>https://jupiter-sc.github.io/graphics/callisto-engine/</guid><description>Custom rendering engine used for my OpenGL projects. (Yes I named it after a moon of Jupiter)</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://jupiter-sc.github.io/graphics/callisto-engine/feature.jpg"/></item><item><title>Volumetric Clouds</title><link>https://jupiter-sc.github.io/graphics/volumetric-clouds/</link><pubDate>Tue, 03 Feb 2026 00:00:00 +0000</pubDate><author>youremail@example.com (Jupiter Sinclair Chong)</author><guid>https://jupiter-sc.github.io/graphics/volumetric-clouds/</guid><description>Volumetric clouds implemented as a post processing effect using ray marching.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://jupiter-sc.github.io/graphics/volumetric-clouds/feature.png"/></item><item><title>Custom Animation System &amp; Character Controller in Unity</title><link>https://jupiter-sc.github.io/graphics/custom-unity-animation-system/</link><pubDate>Tue, 10 Feb 2026 00:00:00 +0000</pubDate><author>youremail@example.com (Jupiter Sinclair Chong)</author><guid>https://jupiter-sc.github.io/graphics/custom-unity-animation-system/</guid><description>We built a completely engine agnostic animation backend and hooked it up to Unity specifics.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://jupiter-sc.github.io/graphics/custom-unity-animation-system/feature.png"/></item><item><title>Vulkan Renderer</title><link>https://jupiter-sc.github.io/graphics/vulkan-renderer/</link><pubDate>Sun, 01 Feb 2026 00:00:00 +0000</pubDate><author>youremail@example.com (Jupiter Sinclair Chong)</author><guid>https://jupiter-sc.github.io/graphics/vulkan-renderer/</guid><description>I&amp;rsquo;m learning Vulkan!</description></item></channel></rss>