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Volumetric Clouds

Role
Graphics Programmer
Technology
Team Size
Solo
Timeline
Apr 2025

WIP

Volumetric Clouds - Clip from demo reel

Overview
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  • Volumetric rendering is cool!
  • Implemented as a post processing effect using ray marching
  • Rays march through a 3D noise texture and to light source, calculating light based on that density
  • Approximating light scattering with Henyey Greenstein Phase Function

Editing Params
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  • Noise 3D Texture
  • Coverage falloff / power
  • Scattering values
  • Raymarch steps num
  • Colour!
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