
Overview#
- Volumetric rendering is cool!
- Implemented as a post processing effect using ray marching
- Rays march through a 3D noise texture and to light source, calculating light based on that density
- Approximating light scattering with Henyey Greenstein Phase Function
About the Process#
| Roles | Programmer |
| Team Size | Solo |
| Timeline | April 2025 |
| Technology | Unity, C#, HLSL |


