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Volumetric Clouds

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Overview
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  • Volumetric rendering is cool!
  • Implemented as a post processing effect using ray marching
  • Rays march through a 3D noise texture and to light source, calculating light based on that density
  • Approximating light scattering with Henyey Greenstein Phase Function

About the Process
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RolesProgrammer
Team SizeSolo
TimelineApril 2025
TechnologyUnity, C#, HLSL
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